Vol. 01
Issue 21
A studio of
humans making
strange beautiful
useful things.
Makerlab is the long collaboration of Paige Saez and Anselm Hook. Twenty years in, we're still building strange things — civic simulations, conversational agents, place-based games, art installations, hardware, and the quiet tools underneath other people's work.
§ 01 — Selected
An incomplete index of things we've made.
- № 01OrbitalA small, declarative simulation core for agent-based models — written fresh for the web.tool · sim
→ view - № 02Simulate WorldA working group and reference collection for people using computational simulation to think about the future of the planet.sim · community
→ view - № 03FutureOfA small-format conference series about things worth paying attention to before the news cycle catches up.social · community
→ view - № 04HumanScaleDesign thinking for human-scale architecture.design · philosophy
→ view - № 05LifecardsA declarative web layout engine that treats pages as scenegraphs, not documents.tool · design
→ view - № 06SugarAn experimental place-based game. A “social area network” for local, ephemeral, transient moments.game · place
→ view - № 07StarryBotA Discord bot for token-gated channels in the Cosmos blockchain ecosystem.agents · crypto
→ view - № 08LemonopolyA real-world Bay Area game about lemons, neighborhoods, and local food systems. Winner of the Zero1 Arts Grant.game · place
→ view
§ 02 — Colophon
We believe in open code, open data, and open participation. We'd rather ship a scrappy thing that teaches us something than polish a pitch deck. We think process is the real product. We like playing games, making meals together, and pulling people from different disciplines into the same room. If that sounds like your kind of trouble — get in touch.